Presentation of an open-source software for real-time spatial audio
reproduction called SoundScape Renderer (SSR). Review of available
reproduction methods, focussing on binaural rendering and Wave Field
Synthesis (WFS). Discussion of ongoing work, e.g. extension to 3D (only
binaural renderer for now) and a browser-based 3D GUI.
Presentation of the Audio Scene Description Format (ASDF), a format for
dynamic audio scenes which is currently under development. It allows for
moving sources along pre-defined 3D trajectories. Open questions and
future work will be discussed.
Time permitting, there will be a demonstration of the SSR running on a
loudspeaker array in one of the studios @ FG Audiokommunikation.